

It’s story-telling, quest design, and combat are some of the best in the genre. We struggled quite a lot with that, but eventually managed to have it under control.”ĭespite all of the content cutting, Divinity: Original Sin 2 turned out incredibly well. The fact that it had an impact on the story meant that the rest of the production was going to be delayed. This constant ping-ponging between adapting to the fact that we were going to be late and having to make cuts had an impact on the story. “So that meant that we had to go and change our origin stories again. “Each of these maps had a lot of action going on, and when we cut it, we suddenly started cutting into what was supposed to be the real estate for the origin stories. This also affected the stories of the Origin characters as well, since each of their stories would take place in their respective race’s location. That gives you an idea of the level of cuts that we had to do.” What you’re looking at here is a map of the human lands, which contains the city of Arx, Driftwood, and Fort Joy, all on one map. Originally Original Sin 2 had a map for the human lands, one for the dwarven lands, one for the undead, basically for each of the races present in the game.

PC Gamer reports Vincke as stating, “Once we started realizing that we were in trouble and that we weren’t going to be able to make everything that we planned on, we had to make cuts. Even more interesting is that this would have been the map of the human lands, with other maps dedicated to the other races. However, these were all meant to be part of a single map.

The first Act takes place on Fort Joy, the second on Reaper’s Coast, and so on. As Larian founder Swen Vincke revealed during a panel at the Game Developers Conference, the original plan was to have the game’s four Acts contained in a single map.Ĭurrently, the game has a map for each Act. Larian Studios achieved a lot with Divinity: Original Sin 2, delivering what’s one of the greatest role-playing games of all time.
