

The preset classes can help you avoid those mistakes, though each can still be further customized.Īs you level up, the same rules apply, so you can theoretically end up with a high-level character that plays against the type of what you started with.

For example, you could pour all your starting Ability points into Two-Handed Weapons, but then only run around with a dagger and a shield. However, the possibilities also mean you can theoretically break your game before it begins. Naturally you can go with the basic route of a melee fighter backed up with a healer, or a wizard who does massive damage backed by a sneaky rogue who backstabs everyone.

It is in your best interest to create your first two characters in such a way that they complement each other.
